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ssj12 said:
rocketpig said:
ssj12 said:
rocketpig said:
ssj12 said:
disolitude said:
ssj12 said:
that list completely sucks, where is Unreal? why is halo even on that list let alone #2? why the hell isnt Half-Life #1 or #2?

the list is failure

Halo owns Unreal in every way. Unreal was only good because it blew away the quake 2 engine on similar PC configurations. As a game its nothing special.

Thats ok, we all know your bias towards Halo so...


1. I own Halo Combat Evolved on PC.

2. Unreal started the online mutiplayer part of FPSs.


It did? I seem to remember playing games like Jedi Knight and AvP online long before UT ever released. UT popped up around the same time as Tribes, Counter-Strike, and Team Fortress. In fact, all three of those released before UT.


either that or it revolutionized it. I know that it is the backbone of the online FPS muliplayer scene.

It definitely had a huge fanbase and moved online to the forefront of the FPS mind but Counter-Strike was more influential as a whole and usually enjoyed more players online at any given moment.

 


but CS was originally just a mod, not a full game. It didnt become a full game till 1.6 which was released in the 2000s.


 What separates a mod from a game?  When at any one time there use to be as many a 80,000 players playing CS and 10,000 servers, you have to consider it a game by itself.  CS was huge before it was given an official release version.

Also, if you want to go back to the birth of online gaming, you have to go back to services like Kali that would take a game that could normally only do LAN play or direct dialup and made it playable online with servers.  I was playing Descent online far before UT.  Then came the games that supported TCP/IP connections like Tribes.

I give that post a 9.1. 



Thank god for the disable signatures option.