| JEMC said: And PhysX could run on the CPU, but Nvidia tweaked it so that if you try to do that, the performance would stall. The same goes for their GameWorks things, Nvidia hardware => ok, non-Nvidia hardware => runs very poor. That's why propietary tech is bad for all of us, and we should push for open standards rather than ask for even more propietary software. |
PhysX is dead so that's one less excuse for naysayers to use against gameworks ... (Nvidia is rolling out a GPU agnostic solution with Flex.)
GPUOpen does the same thing as gameworks by offering proprietary driver extensions that expose hardware features only AMD hardware can use yet I don't see why the latter is so objectionable in comparison to the former when both are intended to offer a performance advantage on their sponsors hardware ... (I mean do you see opposition for Vulkan games sponsored by AMD make use of 'shader intrinsics' and 'FP16' even though their competitor doesn't offer these extensions through a driver ?)
Hardly anything is open standards and we gotta deal with it in life since proprietary tech usually offers far more and that's why we prefer it, Vulkan is falling behind DX12 already ... (we could soon have another OpenGL clone if Vulkan goes in the wrong direction like OpenGL did)
Do you not want to see AMD competitive if it meant them using 'proprietary' technology ?







