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JEMC said:

You accuse me of overthinking? You, that write a whole post making Microsoft's DX12 look like some kind of AMD propietary tech? Yeah, right...

The only thing AMD has done is provide their architectures with enough capabilities to support DX 12 better than Nvidia. And now that we talk about it, we've had DX 12 for over two years now and neither AMD nor Nvidia have made a product that's fully DX 12 capable. They don't seem to have much interest in it.

And what AMD needed to do was make 480/Polaris 10 a 40 CU part to give it a proper edge over the 1060 and the 470. They focused so much on the "mainstream" market that all their products overlapped with each other, and launching 4 and 8GB versions was an even dumber move.

I mean no ill intention with it and apologize if that was the case ... 

And my point was not about DX12, it's that AMD has proprietary technology whether people like it or not ... (DX12 is just simply an interface to expose that proprietary hardware extension) 

A 40 CU part doesn't change the fundamentals (still has the perf/area issue), it's that AMD needs to follow through with ISV support for current games and games in the near future so that these they can capitalize on those proprietary technology to give AMD the upper advantage ... (Doom is an example of this and I imagine even more so for Wolfenstein 2 with the addition of FP16) 

What's arguably dumb is AMD designing their hardware and never making use of it since that's wasted silicon and different SKUs exist to serve different segments ... (If AMD can't win in benchmarks today what they should do is build games in mind with future hardware features and that way get their new hardware releases to take advantage of current software by then! Nobody wants this 'FineWine' a year later, they want to see it on launch day and I bet most people would here too!)