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Darwinianevolution said:
DonFerrari said:
In case anyone doesn't know all products are released "as test", they will all be evaluated on how they fared and impact future releases...

On the specific case, people were thinking Capcom would put ridiculous expectations on SF2 call it a failure and say they won't release more things on Switch.

I would bet even Capcom executives know a little more than you guys on how to make money and run a company. So if they are using this game as another test (probably because it's another genre where they want to look at the market), putting little money in ports and gauge how much they shall invest in bigger projects in the future.

SO shill out and wait for the good sales of this port and another claim that Capcom is increasing support for Switch, just as they done after the success of SFII.

For anyone questioning why X1 and PS4 doesn't get reports of any company testing the userbase the sales of most MP there against the normal on Nintendo platforms is self evident, so stop playing the victim.

How? Monster Hunter XX Switch is a Japan only game, a remaster of a game that has sold almost two million units already over there, and that one is also a revision of a game that has sold almost 3m units already. How many times do you think the japanese are going to buy the same game in such a short amount of time, specially considering the hardware bottleneck is worse in Japan than anywhere else?

Yes, and Capcom basically know all that. And read the rest of the post.

If they are expecting like 100k or what would be reasonable for a port on this condition and sell 50% more that is a good measurement.

Just someone on an agenda to complain about Capcom would think they are thinking "unless this shit port sells 3M in Japan we won't ever release another Switch game".

HintHRO said:
It's not like every Capcom game on the X1 or PS4 does exceptionally well, yet they make all their AAA games for at least one of these consoles. How can you predict sales of your future games on Switch based on two crappy overpriced ports? It stuns me how people working in the marketing/gaming business for years still have no idea what they're talking about.

Good thing I ignored the Switch hype. Maybe in 3 years it will have a reasonable line-up that makes it worth buying.

Everything can be used to gauge if you know how to threat the data. It's safer to release 2 cheap ports and evaluate the success than to compromise on an AAA exclusive payed solely by you. Or has Nintendo gone to them and offered money for they to develop an exclusive?

Nintendo themselves keep very safe but you guys want to complain on 3rd parties like they own anything to Nintendo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."