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Chris Hu said:

To have a fair software comparison between X1 and 360 titles still involves multiplication of some type since the X1 has sold 1/3 less hardware.  Plus the software totals are much more incomplete on the X1 since a lot people buy their games digital now.  On the 360 a lot of people never bought their games digitially or only a small amount espeically the people that only had a 20GB or 60GB HDD.  Running out of HDD on the X1 is easly solved since it takes almost no effort to expand you HDD space via a external HDD. 

I just showed you how small of an impact the size of the userbase made for Halo 1 to 4 and you answer just reistating the same?

Sure considering MK on Wii sold like 25M it would be impossible to do the same on WiiU less than 15M userbase. But for most cases stablished IPs even more when they are the hallmark of the console manufacturer are much less dependent. Perhaps it would sell 25-40% more on 3x userbase (we can't be sure) but nowhere 3x... and as I showed Halo 3 sold more than 4 or 5 on a smaller userbase than both.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."