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Pemalite said:

nVidia do not have APU's. It's a marketing term strictly limited to AMD.
nVidia does not have x86 SoC's as nVidia does not have an x86 license.

Don't exactly need an x86 patent but might need patents for x86 extensions to be useful ... (someone needs to remind me when the patents for x86-64 and SSE2 expire as patents only last for 2 decades)

Nvidia already designed an x86 processor before but so did tons of others before ...

Pemalite said:

I think the Xbox One X and Playstation Pro has removed the "struck at 1080P" scenario. 1440P with frame reconstruction techniques is the sweet spot for those consoles, next-gen should be more capable than that. Or at the very least, that is the consumer expectation.

Besides, just because you are rendering at 1440P - 2160P doesn't mean that 1080P users don't see any gains.

It should be but since graphics programmers are obsessed with achieving real time physically based ray tracing, we probably won't see a resolution increase ...

Pemalite said:

And Abstraction can only take you so far.

Hopefully GCN is amenable to ISA extensions, it's almost as if though Sony accounted for the fact that newer GCN microachitectures would have changed microcodes in their shader compiler thus they got double rate FP16 in the end with an ISA between GCN3/5 ... (It's good that Sony didn't lock down their shader compiler a specific GPU ISA microcode but their still probably stuck with AMD GPUs that offer similar functionality)