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AngryLittleAlchemist said:

How about a "real dungeon texture pack" for 1.99$ that will give the divine beasts actually diverse texture designs, you know, like as if the designers gave a shit   : p

In all seriousness eh. I feel like all these ideas are coming from the perspective of consumers who think bigger is always better, but I just don't see it. A horde mode is not what Breath of the Wild needs, I'll admit it could be interesting but considering how bad Fallout 4 pulled it off .... eh. It kind of ruins the uniqueness of Breath of the Wild's empty space. 

I don't want a map that's 4 times bigger. I want them to make a new game in a new original setting with more density than quantity. I love Breath of the Wild's world but even then I had to give the game some liberties, it just felt too unfocused on occasion. 

This. I already felt that the overworld was too big as is, it desperately needed some caves and full-sized dungeons in there. I hope that for the next game they put more meaningful content in the map instead of putting stuff like 900 Korok seeds that most people won't even bother with. Also cut the shrines count to 70-80 at most and make them bigger. Quality before quantity, as you've said.