sc94597 said:
These were dedicated remasters that released many months after the PS4. If they were launch titles 60fps would not have been guaranteed, likely not because of performance problems, but because of the glitches caused by changing framerates for titles which were not intended to run at more than one framerate. |
sc94597 said:
There is nothing technically impressive about Monster Hunter World. It is only stunning relative to the PS2 level visuals that the series has had for the past ten years. Breath of the Wild has more impressive physics/cpu-heavy tasks, and the visuals are pretty sub-par for PS4/XBO standards, with a few downgrades the game would be scalable to the Switch in the same way the PS2 games were scalable to the PSP portable titles. |
I keep trying to tell people this. The only "impressive" thing in Monster Hunter World is the lighting and draw distance for certain details. Both pretty easily adjusted.