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b00moscone said:
HintHRO said:

Except I'm not talking about an anniversary collection, even though Switch is not getting those either (Street Fighter Anniversary). 

Switch is barely stronger than Wii U. MHXX is a 3DS game and running 30fps. MK8D still has aliasing. BotW is sub-HD. Sonic Forces 30fps. How can you expect Switch to run MH World. 

Just to point out a few things about the examples you made, with MHXX i believe the framerate is 30fps to be on-par with the 3DS version, which it can connect to. MK8D's lack of aliasing is just one of many games in-which Nintendo chooses to not use AA, and 900p isn't sub-HD so not sure what that's about, not to mention that BotW isn't a game developed for Switch hardware. So while of course statistically the Switch isn't a big leap over the Wii U, i don't think those examples illustrate that too well.

I do also believe getting MHW to run on the Switch would definitely be a sizable undertaking (Though i think the effort to port/optimize etc. would be worth it, haven't they already made the engine compatible too?), just wanted to comment on the examples you made.

Cross-play does not require the exact same framerate. Just like with online games on PC, not every player has the exact same hardware power. Some may play at 30fps, others at 45 or 60 or 120fps. They are still able to play with eachother.

Sorry but ''Nintendo simply doesn't want to add AA'' sounds really stupid. Aliasing makes games edgy and ugly. Every developer who has the option to add AA without sacrificing performance will add it. It must have something to do with the speed of the game to keep fps close to 60. 

There are remasters from PS3 games to PS4 that perform at 60fps and full-HD (GoW III and TLoU). This is especially impressive when you consider the big differences between PS3 and PS4 hardware. Nintendo is king of optimization, even (way) better than Sony. If they could get Zelda 60fps/1080p on Switch, they would do it.