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Squilliam said:
MikeB said:
Squilliam said:
What PS3 developers aren't using current gen engines at this point for their games?

I think there's no clear answer to your question. How would you define a current-gen PS3 engine?

PS3 game engines will evolve a lot this generation. The Resistance 2 game engine does nearly everything on the SPEs so in this regard they may be ahead of Killzone 2, which a at least a while ago still overloaded the PPE. But there are many other factors as well, Killzone 2 implements some novel interesting rendering approaches for example, etc.


I would have to say that pretty much all Console developers are using an engine designed for consoles first and most PS3 engines are built from the ground up or have already been. The examples are - Uncharted - MGS4 - FFXIII - RFOM2 - KZ2 are probably the best ones.


You are wrong for example Resistance: Fall of Man is a PS3 modified version based on the PS2 Ratchet and Clank game engine, the Ratchet & Clank: Tools of Destruction engine is a PS3 enhanced version of the Resistance: Fall of Man engine and so forth.

Building a new games engine up from scratch takes more time. Resistance 2's engine although it will be based on the Ratchet & Clank: Tools of Destruction engine won't have much in common with the original PS2 game engine anymore. But if the game engine would have been built up from scratch for the PS3, there may have been some fundamental design considerations which would have resulted in a different game engine design approach.

Most current PS3 game engines are based on PS2/PSP, 360 and/or PC game engine technology.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales