By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shams said:

Well, I can tell you that as a developer:

  - I would steer as far away from the PS3 as possible (most expensive dev, least chance of breaking even - esp. with something"new")

 - Wii or DS would be "target" platforms, or both

 - if it needed to be HD, it would be 360. I would go talk to MS, and try to get some money from them to help with development.

 - the "bigger" the project, the more chance I would look at a PS3/360 cross-platform title. There is no way I would develop our own engine though, buy something off the shelf.

...

I think the demographics per region are not important anymore. If its designed to appeal to Western audiences, it will sell just as well in the US/Others as Japan.

PS3 games are just NOT selling well enough in Japan to consider an exclusive, PS3, Japan focused RPG. There is ZERO chance I would consider that. Games just have to be worldwide these days.

If I could do anything - from a business point of view, I would do a RPG that was "cool" (yet semi-kiddie) on the Wii - and aimed at an American audience. Once you nail that, you drag along most of Europe. Japan would almost be an afterthought. Alternatively, an exclusive 360 RPG "could" work - maybe leading to a x-platform title.

(depends on the IP, and a million other things - including whose money it was!) 

 

but the ps3 has install base of around 4:1 over the 360 in japan. even if it was more expensive to develop for, you would still make so much more money off the ps3. obviously development has gotten cheaper aswell. and when your main audience is only about 600k strong, how are you even going to make a profit in that region? 2 million vs 600k is a no brainer in my opinion, the developement costs are not THAT much more epensive on the ps3 to steer away from that audience.