Pema... their empty claim on the power of 8 X1 was what got they mocked not they trying to inovate with cloud.
I know. With that, the cloud isn't platform exclusive... The Playstation 2 and Dreamcast could use it.
Madword said:
Its a sound concept for data search type calculations but not for speed based replies such as games.
When the originally cloud stuff was touted three? years ago, we had massive amounts of discussions on this subject, it was mostly covered then. But having worked for many years with remote based systems (terminal services/citrix), it works in the same way, data heavy calculations can be done server side, but theres still a massive latency being sent back to the host. Perhaps they'll store the destruction state of buildings on a server for MP.... But thats not really that impressive (an ok feature but not impressive).
But above that, there will be 0 performance boosts. Certainly not the falacy of x3 boost of the XBox. Certainly wont be seeing this is multiple games. In fact where are all the games with cloud performance boosting support. There are none right now. Cloud just means a server somewhere, its the normal marketing spin that was used and now forgotten about.
The issue is and always will be that there is a massive mix of internet performance between countries, between providers, between different people in the same street. It's not a feasible system in what was orignally stated.
Not all calculations need to be done instantly or require inordinate amounts of bandwidth. For example it doesn't matter if weather calculations are a few seconds late, it's not tied to any gameplay.
nVidia has covered this extensively, so there is little point in rehashing it all. But I highly suggest you look up nVidia's demosntrations on this.
As for the performance boosts, I think it's silly to pin any exact number on it, it's really upto the implementation, game engine etc'. And there has been no real precedent on what we can expect.