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potato_hamster said:
Turkish said:

"that upscaling technology that framemeister or whoeever they are is utilizing might be patented"

There is never 1 solution to anything in tech, Sony themselves hold millions of patents, some of them to upscalers they already have. Like I said, they have some of the best upscalers in their TV and DVD/Blurays. They only need to take retro gaming upscaling serious to put out something incredible. Hell, they can start from the upscaler they have and update it, that alone could be better or on par with the Framemeister.

Your whole "this thing is gonna be expensive" is based on nothing. Sony can make this thing cheap with their resources. The PS1 Classic I propose will cost $99-$149 tops, which is a decent price.

This is getting silly. Sure there is no one solution to anything in tech, that doesn't mean that the critical part of achieving that level of upscaling isn't someone's intellectual property. Let me give you an example. Do you know why most loading screens are boring practically static screens and not mini-games except for a handful of Bandai Namco titles? It's becausethey patented the concept of adding a mini-game to a loading screen. You can't just get around that by making your own loading screen mini-game solution because the concept itself is patented, not the means of achieving it.

But let's assume you're right on your baseless assumption that Sony owns the IP necessary to achieve the level of upscaling that framemeister has. On what basis can you claim they can use their existing upscaler and "update it"? In order to achieve that, they Sony might have to approach upscaling in a fundamentally different way, using different hardware components, and process the image in way that is unlike any upscaler Sony has ever developed. The could very well have to start completely from scratch, and it wouldn't surpise me at all if they did. This is yet another completely baseless claim. It's kinda like saying "I see you ported a PS2 game to the Wii. You should be able to update that code to port a PS4 game to the Switch, right?"

But even then, why would they take retro gaming upscaling seriously? How is that honestly going to make them more money? Do you think anyone is going to think "well here's an SNES classic at $99, and here's PSone classic at $149, but the PSone classic has a better upscaler, so I'll get that one". Better yet, do you think anyone stumbled upon an NES Classic on a store shelf (it did happen) and thought "well I like the idea of the NES classic, but it's upscaliing isn't as good as a framemeister, so it's a hard pass". Not a fucking chance. As long as it looks decent at 1080p, it's going to be "good enough", and it's not going to be worth Sony's or anyone elses time to improve anything beyond "good enough". The investment by Sony is just going to add cost to the device that the vast majority (and I mean about 99%) of the potential market will not care about at all.

The same goes for disc drives.
The same goes for the ability to play imports.

No one gives a shit about these features. Well besides you, and a handful of people that love importing NTSC-J PS1 games and playing them on HDTVs that probably already have modded consoles, and already have things like framemeisters.


My whole "this thing could easily cost Sony more than you're imagining" is not based on nothing, It's based on knowledge of the nuances of hardware and software development, which you love to just gloss over. Making a device such as a PS1 classic does not work the way you think it does. That's an objective fact. I've demonstrated a handful of completely things that you either have failed to consider of continue to ignore mostly out of ignorance and a desire to be right.

Let me put it to you this way. Let's say Sony announces two PS1 classics, and is capable of supplying stores in such a way that everyone who wants one can walk into a store in their community and purchase one when they want. No supply restraints. No scalping necessary. Everyone that wants one will have to be able to choose at the store which one they want.
- The PS1 classic costs $60 with 30 of the most popular PS1 games built in. Crash Bandicoot, Metal Gear Solid, Tony Hawk's Pro Skater, Gran Turismo, Final Fantasy VII-IX, Tomb Raider, etc. All the games that people bought PS1s for. Standard upscaler. No PSN connection. No ability to play PS1 discs. No ability to play PS1 imports.
- The PS1 classic Pro costs $150. No built in games. Better upscaler, ability to play PS1 discs from any region, and play PS1 classics downloaded from PSN.

I guarantee you the classic model outsells the classic pro model by a margin of at least 20 to 1, if not higher, which would make the PS1 Classic Pro a waste of shelf space.

Face it. You just want it to happen for you because you'd love to have one, so you can't see how unrealistic your ask is. As a result,  you have blinders on about it.

"that doesn't mean that the critical part of achieving that level of upscaling isn't someone's intellectual property"

Like I said, Sony are the masters of upscaling, if they wanted it they would accomplish what Framemeister is doing for a fraction of the cost. It's just that they haven't done it, yet. 

Lol at you treating like upscaling is some holy technology that Sony has yet to master and that Framemeister holds the secret sauce to the best upscaling. Sony is the best in the business.

 I'll repeat again: Sony had a very decent upscaler already in the PS3 since 2006. What makes you think they cant update their upscaler?

"In order to achieve that, they Sony might have to approach upscaling in a fundamentally different way"

No they dont, thats just your baseless assumption and treating upscaling as the highest and most expensive form of technology. Your assumption that a small company produces expensive upscalers for a niche market that Sony can never produce cheaper is just laughable. Just like all the misguided people who thought PSVR would cost as much as the Vive and Oculus Rift.

"How is that honestly going to make them more money? Do you think anyone is going to think "well here's an SNES classic at $99, and here's PSone classic at $149, but the PSone classic has a better upscaler, so I'll get that one". "

What the hell are you talking about? No one has made any point about PS1 Classic's upscaler to be a system seller, it doesn't have to be a system seller. You're really obsessed with the Framemeister upscaler and it's supposed magical "exclusive intellectual property". You're assuming so much based on nothing. Furthermore, if someone wants a PS1 Classic, he/she will get the PS1, there is no comparison to be made with a Snes classic.

Sony can make a PS1 Classic with the best upscaling and other features I listed for $99-149. Sony has economies of scale, its vast industrial resources and excellent engineers at its side. Sony only need to assess whether enough people would buy it, and I'm of the opinion that many people will. PS1 was the first console to sell 100M units.

 

I wish you could do a better job at explainig why it's not possible for what I ask, but unfortunately in all your walls of texts you never got any further than "why wud they do what u ask?" and  "they could be holding on to special patents!" or "specialized parts from third parties!"