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mZuzek said:
Jranation said:
I need a re confirmation of thFrom turfwars, do you get the amount of money based on your points? Or based on your EXP?

In the first game it was based on your points (either in turf war or ranked), can't say for sure about 2 but I assume it's the same.

Volterra_90 said:
I need some pro advices for Splatoon 2. In your opinion, which are the best weapons in each competitive mode? And, which are the strategies to excel in them? At the moment I'm having an easy time with them, but I'm sure things will get harder XD.

There's a lot of viable weapons in ranked modes, so it's hard to recommend anything - the only general idea is to stay away from weapons with too short range / low damage (like Splattershot Jr. or Aerospray) as those aren't good for combat, though even then I've seen players doing wonders with those in the past. And as for strategies, again I think that depends a lot on the map/mode and on your teammates too. What you should always keep in mind is trying to play very safe, and remember to focus on covering turf rather than only going for the objective - having control over the map goes a long way towards victory. If you see enemy ink, don't get close, just try to cover it from a distance as there's always the chance of an enemy popping up.

Other than that, my strategy is to just try to complement my teammates. If I notice they're going for the objective all the time, I'll try to stay behind and make sure we don't lose stage control; if I see the match is already running for 2 or 3 minutes and we haven't barely moved the timer, I'll try to do it on my own whenever it feels right.

(I guess these hints apply more to Tower Control and Rainmaker than Splat Zones, but that's because I don't always play Splat Zones since it's my least favorite mode, Turf War included.)

Yeah, I'm trying different weapons and the weapons I use in Turf War don't really work for me in competitive modes (Splattershot has a really short range to be viable). Maybe it won't work lately, but right now the N-ZAP works for me. It has a needed range boost compared to the Splattershot, and I feel that's enough right now. And the special is really good for the team.