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Rem87919394 said:
Nautilus said:

lol having many "choices" has nothing to do with either the game will sell better or not, or if its going to be a better game.Otherwise P5 wouldnt be sitting at a score of 93.And this is not a dick measuring contest.A game(or genre, for that matter) dosent have to be the best selling one to be successful.As long as you pull in profits with that game, its a success.

And having many choices can actually works againts you, if they are either not well implemented or are just weak.Its far better to have one strong choice than having a myriad of them which leads to an unfulfilling desire.

Clearly it doesn't work against Skyrim. You talk about dick measuring contest but then bring up a meta score lmao. Just look at the sales. Skyrim did 2 million in no time. Your preference is the minority😂😂😂😂😂😂😂

Yes, my preference is in the minority, so what?Thats the whole point Im trying to prove.I pointed out the game metascore to show that a game that is both linear and turn based can be an amazing experience, not that it would mean greater sales.Linearity and a turn based battle system works in favor of P5 and its the superior choice for the game over an open world game, even if its an "unpopular" choice.

Skyrim, while I have never played the game, must be an awesome game.The open world nature works for it most likely because the game was built around it.The design had the open world nature of the game in mind.And thats why it works.The same way that linearity works for P5 because it was built with that in mind.Thats what I meant in the sense that its not a dick measuring contest.Each has its own potential weakness and strenght, and each has its sales target to reach.

As for the success, its not measured exclusively in sales.A game can be extremely successful in its own right, and depending on how much its budget is, the sales for it to be considered a success varies greatly.For Skyrim to have been successful, for example, a sales of a minimum of 4 millions would have been needed(just giving a random number to give a point), simply because its budget was way higher(more staff, more time making the game, etc).As for P5, a sales of a minimum of, lets say, 1 million would have been enough to call the game a success, because it has a smaller budget in mind.Its all really relative.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1