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pxrocks said:
Lawlight said:

That would be terrible because it would mean that we would be getting same-y games every year. The devs need to have creative control so that we can get a variety of games. Imagine playing the same character every year because Sony wants to reduce pre-production budget. That would be terrible.

no,what i meant is that they should divide a bigger budget  and invest them in two different style or genre AA game developed by two team inside a single studio.they can produce mutiple types of games with a single AAA budget in less time.they can do a lot of spin off too in the spare time.more first party output and more variety a win win for gamers and sony.right now they have the most diverse game library but first party wise it can be improved alot.and one thing is that sony never care for their ips they always ditch them and move to other things.why cant they keep the old ips and make new ones.tey abandoned a lot of good ips and its sad to see.

We still get the smaller games though. I think there is a balance between big AAA and the smaller titles. Just this year there are games like Gravity Rush 2, Matterfall, Hot Shots Golf, Knack 2 and Hidden Agendas. Even Lost Legacy is a smaller title. If you take away the AAA, that's also a way of losing variety in your games.

And I think it's not Sony that ditches old IPs, it's the devs. If a dev wants to go back to working on an old IP of theirs, I don't think Sony would stop them.