CGI-Quality said:
Bottom line, they're not doing anything different from previous genenations. The idea that they are "changed", somehow, with the PS4 doesn't make any sense to me. They've added genres and game types to the sorts of projects they create and publish (both matter, regardless of the semantics). So unless something's changed that I'm unaware of, a game like Monkey King isn't out of character for PlayStation. |
A few of you are confused? I'm not a prophet or a game analyzer, I just have an opinion. All I said was that I want to see Sony do more of this. And then you replyed that it's not uncommon(i'm guessing because I can be a bit harsher on Sony exclusives). I think there is a pretty big difference between previous generations and this one though. Games that Sony's studios develops themselves are not as unique as they used to be, even heavy hitters from Sony used to be pretty unique. There was a bunch of new franchises, a lot of the franchises got completely re-invented(Killzone), and they were really pushing the envelop. I'm not going to pretend to be an elitist with Playstation, I only owned a 3 for a month, literally. But I think I've gotten by in large the same experience on PS4 as the 3 from Sony's studios, only extremely delayed with very few titles till around 2017. You look at Bloodborne, Ni-oh, Persona 5, Yakuza, etc and think that it's super unique, but they're not from Sony. It's the same criticism that Microsoft gets for showing off payed indies like they're a reason to buy a console, the difference is the PS4 keeps their 3rd party exclusives and they're more valuable, but the main point is the same. They both need to seriously assess the repetitiveness of their heavy hitters and do something different. They might have TLG or some 3rd parties but aside from that it's the same thing over, and over, and over again. Again, I'm really not trying to hate or get this post off topic. All I said was I was glad to see Sony doing yet another unique project.
And you saying that development and publishing is semantics, well yes and no. I appreciate Sony acknowledging the need for niche and creative games but Microsoft does the same and people don't praise them for that. I think stuff like this, Horizon, or TLG are the right direction, but I don't think we'll be seeing much AAA 1st party PS creativity any time soon. That's my perspective, and I honestly don't see how that isn't widely different from past PS consoles, although my original comment was not supposed to be heavy handed or malicious, it was just a small statement. It's sad though because this probably won't be a big game at all and they might not even advertise it much, so maybe my comment and logic behind hoping for more creativity from their studios themselves will be all for not. Or maybe it will turn out they aren't developing any of it and they're just publishing. Then I will look like an idiot(and probably do right now).







