Rem87919394 said:
Exactly, a game like Skyrim had some nice stories. The dark brotherhood was probably my fav. Linear games aren't going to sell better than open world games because they simply lack the amount of choices you can make in an open world game |
lol having many "choices" has nothing to do with either the game will sell better or not, or if its going to be a better game.Otherwise P5 wouldnt be sitting at a score of 93.And this is not a dick measuring contest.A game(or genre, for that matter) dosent have to be the best selling one to be successful.As long as you pull in profits with that game, its a success.
And having many choices can actually works againts you, if they are either not well implemented or are just weak.Its far better to have one strong choice than having a myriad of them which leads to an unfulfilling desire.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







