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Goodnightmoon said:
Nautilus said:

Yes, and not every game needs to appeal to everyone.Thats why I said that i personally believe that.I was mostly answering to his sentence where he says that RPGs that are not open world or that are turn based have lost a lot of appeal to the general public after games such as Skyrim.Depending on the type of game you wanna make and/or the type of story you wanna tell, a more linear structure, or a more tactical gameplay(whcih turn base games in general could provide) are better suited for that.Persona 5 is a proof of that.DQ XI will be a proof of that.FE is a proof of that, along with many RPG on 3DS and many that are starting to appear on PS4.Not every game needs to sell tons of million of units like COD and Skyrim to be labeled as success.Depending on how much you have spend on making the game, a smaller number of sales could be as successful and even a better investment, since the project would be less risky.

One dosent negate the other.Open world RPGs and more linear RPGs(not necessarily corridor like games, but ones that dosent have open ended worlds in mind) can live side by side, since they each are trying to do different things.

And about the storytelling part, I personally think that every game, no matter the genre, should focus on the story part of the game, on tiop of the gameplay, bar some exceptions.It simply makes the game far better when you have an enjoyable story and narrative.But thats only my opinion on the topic.

I agree that linear games are usually way more focused on both the gameplay and the storytelling and I rather play Persona 5 than Skyrim, I only disagree with the part that part where it looks like you suggest every genre needs to focus on storytelling because there are so many great games that don't really focus on that, in fact in some genres I feel like too much story is out of place, take Mario for exemple, is not the kind of game where people is looking for a focus on stroytelling and it probably would get worse if there was too much story imho 

Oh yeah, thats just my personal opinion.I personally think that many games could be far more improved if they had a stronger story.Bur of course there are exceptions to the rule, like Minecraft and Rocket league for example.Even Mario has a nice story when it really wants to have, like Galaxy, and Oddyssey seems to have as well.(Remember that a good story dosent mean having a complex one, but a story that works around either the simplicity or complexety that the game asks of)



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1