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AngryLittleAlchemist said:
Shikamo said:

Total shipments for Persona 5 were last reported on April 5 as 1.5 million. Since then, the game was also released in Korea on June 8.

Persona 5 launched for PlayStation 4 and PlayStation 3 on September 15, 2016 in Japan, March 23, 2017 in Traditional Chinese, and April 4 in North America and Europe.

Source 1 and Source 2

Hold up, I just noticed something really confusing. The total sales for Persona were reported as 1.5 million by April 5, with around 600k of those being from Japan. The game only launched in Europe and NA on the 4th. Does that mean that around 800k one day sales were accumulated through europe and na?

 

Actually looking at these sales again, they're not as impressive as i thought. I assumed it was end of april to end of july giving it 300,000 more copies well after launch, but if this is from april 6th onward than a bunch of these sales are probably from western buyers who didn't buy the game in the first two days. Now I feel kind of disappointed, legs might not be as good as I originally thought. Maybe i'm overlooking something.

As of 1 week, if Im not mistaken, of the international release of the game, Persona 5 had shipped 1.5 millions.Assuming it was at 600 K in Japan at the time this happened(Could be a bit higher due to digital), then the game shipped for the first month roughly 900 K units.So these extra 300 k were mostly for May and June(and July if the data also includes this month), which would make 150K per month(or 100k per month including July).

These numbers are really impressive given the franchise sales history.Persona games usually just sells around 700 k units Lifetime.It was just recently that Persona started gaining traction, saleswise, with Persona 4 Golden, whcih went to sell more than 1.3 millions lifetime.So for Persona 5 to ship over 1.8 million units in about 3 or 4 months since it was released worldwide is impressive to say the least.(If you count the japanese release, it would be 8 months, but since the worldwide market is more important than just the Japanese market, Im counting from there)

Add that to the fact that this game will keep on selling due to word of mouth, and that it hasnt even had its first holiday, and it will easily sell over 2 million units and its probably the biggest success Atlus ever had.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1