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it looks exactly the same, and for good reason - IT IS

prior to being a multi-platform title, the game was built from the ground up to be a Wii U exclusive title, and all art assets were specifically designed to work with the Wii U. in fact, the Wii U version was 100% done with development before they even decided to make it multiplat (causing them to delay it for 6 months, pissing everyone off but thats another story). anyways - so Rayman Legends already had plenty of time before even its original release in 2013 to work flawlessly on the Wii U, or at 1080p60. and to be fair its probably for the best, this game was entirely hand drawn. in order to update the visuals they would need to draw the whole thing again