Azuren said:
Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them. |
My point being, you're favorite game of all time is famous for other things some people do not like - fight - die - fight die. And every time you die which you do a lot, you dont spawn with full health and have to farm it. That brings nothing IMO. And thus a flawed design to me. But obviously not to you.
So I am not sure what we are trying to accomplish here. Both are great games, you like Bloodborne better, I like Zelda.







