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His viewpoint is sadly not that different from the finest triple A publishers like EA and Ubisoft. They think profit doesn't matter if they are not making ALL the profit.

That's why most games are open world this generation and last generation every game wanted to be a military shooter. If they're spending a lot of money on marketing and development to make what they think is the next big hit, it makes sense to base the game on elements that has proven to be successful.

As far as I'm aware. Those "rounding errors" like the Souls series, Nier, Persona and many other inexpensive and successful Japanese games that go after different audiences are the most creative games of the last few years. They certainly made the PS4 more successful and sustainable over the other two.



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