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SvennoJ said:
Chazore said:

As far as I'm aware, reading from his Nexus mod page, he doesn't dabble in messing around with the colours. What you are seeing is the slight change in lighting, like the time of day.

They look natural to me.  I've seen old housing on my island that dates back hundreds of years that have ridges and masonry like it. 

 

I'm not sure if there is a mod that makes them move to how another thinks they should though (according to the devs, that's how vanilla trees move against high winds).

I think the devs should get outside more in that case :) I've got over a hundred trees of various sizes and species on my property and have seen plenty storms as well. Don't tell me how they should move lol. Witcher 3 made me feel I was in a haunted forest, it was quite distracting at some points.

As for old masonry, I often cycle by this old mill.

Not that it doesn't look good in the game and mods, yet games often exaggerate bump mapping to the point it looks really fake. Often it's a case of less is more. At least I assume these mods are going for realism.

The updated geometry looks really good though. The less angular the better.

There are trees out there that tend to blow the way they have in the game, not every tree on this planet blows in the exact same manner.

I've seen different masonry works from both Celtic and Polish works, but I honestly prefer the rework to the vanilla due to the edges and general level of detail. Most of the other stone reworks shown in the video outdo the vanilla textures, most of which end up looking rather pixelated and smudgy. 

I would assume the modder is going for realism. The other mdoder with the lighting mod, half and half from what I can see.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.