potato_hamster said:
Man, you really need to keep your argument straight. You're practically arguing with yourself in each post because they contradict each other so much. So now it's about the games? So you think the key to VR becoming mainstream isn't a solid (not state-of-the-art) immersive experience, but rather a fun one. So by that metric, the only thing that VR really needs to be successful is a great game that gets people wanting to buy like Wii Sports did for the Wii. Well why did you provide this list? |
Perhaps you misunderstand the concept of and, or are just trying too hard to trap me in a contradiction.
After you have a mainstream acceptable headset, yes ofcourse you need compelling software for it.
You can have great games on a shit / expensive headset and it won't sell.
You can have a great affordabable standalone headset with shit games and it won't sell.
Not that hard to understand.
Yes I realise that investments aren't the best indicator, that unlimited detail voxel rendering company for example has never delivered. However with IBM, Microsoft, Google and Oculus all working on iniside out tracking solutions, I doubt it's just vaporware.
Perhaps it won't happen next year, it will happen though.
As for now I'll admit you are right about it being to expensive for a cheap headset since I mixed up the $200 OR headset details with the Santa cruz prototype. Santa Cruz included several cameras that allowed inside-out tracking, giving it similar capabilities to the Oculus Rift. Inside-out tracking is still a somewhat finicky technology, and Oculus may have decided that pursuing it in the short term is less important than getting a very cheap self-contained headset out the door. So for now it's just the 399 windows mixed reality headsets and Google's worldsense delivering inside out tracking. https://www.theverge.com/2017/5/17/15655102/google-io-vr-standalone-headset-htc-lenovo-daydream