potato_hamster said: Wii Sports doesn't give you headaches when you play it. The quality of the screen and the frame rate actually has a very relevant effect on user experience for VR where this was a complete non-issue with Wii Sports. The Wii/Wii sports was a success because it was cheap, easy to play, and fun for literally the whole family. No chance of headaches, no chance of vertigo. No having to pass around a wearable device to take truns on. I'm not sure why you're suddenly drawing a parallel between the two. |
I gave wii sports as an example that graphical quality doesn't matter. Which is also why I have less of a problem believing that a $200 headset with a screen specifically chosen for VR can offer a better experience than a $900 phone. The Wii cost $250 at launch. A $200 headset that doesn't need anything else could work.
What I'm claiming is that inside out tracking and standalone headsets are the way to make VR mainstream. Perhaps Google's worldsense will be good enough. We're talking about what could make VR mainstream. Not that current phone solutions are already mainstream. It's accessible but not good enough yet and without positional tracking, I do believe it hurts the experience.
Let me sum up what mainstream VR needs:
- Standalone, untethered, wireless
- Accurate positional tracking
- No external sensors required, inside out tracking
- Low persistance screen
- Low latency
- High framerate, 90fps or 60fps with positional reprojection
- Low price
Resolution and high end graphics are not a requirement.
Google worldsense or other inside out tracking solutions could make phones good enough for the full VR experience, depending on the screen quality. Nintendo could do the same with a Switch revision.
I haven't tried the current Daydream, yet I have seen the difference between positional headtracking and only rotational headtracking. Which is the best you get with 3D 360 videos. The environment not moving with you and providing believable parallax is just as important as any stereoscopic effects to create a virtual reality experience. So yes, I dismiss the current Daydream platform as real VR. Daydream 2.0 with Worldsense could fix that.
http://www.pcmag.com/news/353754/google-offers-a-peek-inside-daydream-2-0