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potato_hamster said:


Wait, how is VR Cheaper than surround sound? You can get quality 5.1 surround systems for $150-$200. I got a Logitech Z5500 surround sound system for $200 years ago, and prices have only gotten better. You can even get wireless systems for less than price of a PS VR. It's just as likely we'll see technological advancements that will make speaker technology more affordable as we will to make VR more affordable. And easier to set up? Since when is speaker wire complicated? Home theatre systems are literally plug and play just like VR systems, and there's no calibrating required like there is with VR.

You can already use PS VR without a TV after the inital set up. Besides, I don't see how that's going to make VR more popular. What is the likelihood someone who is interested in VR doesn't own a TV or a monitor with an HDMI input?

You can get google cardboard for your phone too, doesn't mean you get cinema quality. A good surround sound system starts with an amp that sets you back more than a psvr headset. I probably spend more than $200 on speaker wire alone. (That set is $400 anyway) However I hardly get to use it at its intended full dynamic home theater range nowadays. With kids I can't have cinema level sound at night to feel that subwoofer work while getting goosebumps from the high level detail. I can use VR every night :)
Surround sound didn't start as plug and play, still isn't for high quality systems. And they do need calibration and be set up correctly for the best effect. With VR we already have the same range from cardboard to htc vive.

As for why VR would be more popular standalone? It seems one of the complaints is being tethered. Plus a tv is usually a shared item. Or you could simply go sit somewhere quiet instead of in the middle of the livingroom with a wire running to a console under the tv. Or your could sit together with 2 headsets linked up without needing to drag another console and tv over. Bring couch co-op back to those online only coop games.