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potato_hamster said:

Again... with those third person games, the enhancements you're discussing are very subtle and aren't going to make a meaningful difference to the average gamer. Pretty much every console gamer on this planet would rather save the cost of a VR headset than "miss out" on those enhancements. They just won't give a shit enough to go out and plunk down for one. They'll say "that's neat, but not $200 neat", and move on. Let's be honest, the vast majority of the appeal of VR is for first person games, this is obvious. If you're going to show off to a friend how great of an experience VR can be, and truly wow them, Lost Bear isn't going to make them go out and buy one. That's why it's similar to the racing wheel, because it's expensive technology, really only appeals to one type of game, and is really only adopted by hardcore enthuiasts. VR is niche, and always will be. Gaming on a TV/monitor will always be cheaper and close enough for the vast majority of gamers

Yes, Surround Sound doesn't do anything for 2D games. Thank fuck this is 2017 and 1987, and 99% of games are no longer 2D.  Besides, what does that even matter? I don't think anyone has gone to the store looking at speakers for their home theater and thought "This'll make all of my movies, tv shows, and pretty much all of my games more immersive, but it won't enhance LittleBigPlanet, so that's a hard pass for me". Besides, surround sound still meangingfully enhances far more games than VR ever will, will likely always be more expensive than surround sound, and still most gamers couldn't give enough of a shit about the enhanced experience surround sound makes to actually go out and buy a surround sound system, and they won't be bothered to go by a VR solution either. That's my point.

We'll see. Shooters are still the most popular, COD or GTA online in VR could persuade many people. Perhaps VR can give an advantage too in Fifa and Madden, better overview of the field, greater awareness what's happening, easier to select players through headtracking. The only thing holding it back is the low resolution for text. Menu screens are a bottleneck. Then again, gamers are most resistant to change, so adoption rate will be low for a while!

One corerction: VR is a lot cheaper than dedicated surround, and a lot easier to setup. Unless you go really cheap, which you can do with VR as well.

Perhaps standalone headsets can persuade more people. No need for a tv nor console, play anywhere. Maybe in a few years those will be good enough to get popular games.