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Ganoncrotch said:
archer9234 said:

That makes no sense one bit. Having black smiths in Hyrule would be the MOST lucrative job in the country, period. The Goron and Gerudo would be the logical choices for these jobs. In 100 years people would of taught themselves. Or grew up knowing already what to do. That's a bullshit excuse and you know it. Forcing people to "experiment" with other weapons is a bad reason for the degrade system. You know what really happens. People just exploit the game and farm for the quickest weapons. Than just ignore the rest.

I never used the Bomberrang, for example. I hardly used anything. Besides the few weapons that respawn at common places. I beat the game fine. I didn't care about learning the weapons. Because I can't save them. So the reason why they wanted me to "experiment" with weapons. Was the reason why I DIDN'T experiment. I care about having fun. The degrade system was not apart of that. I'd take the Master Sword being blocked off in the tradtional sense. So it be unlimited. Over free rain of the map. What's the point of the hearts limit on in anyway? The sword breaks and you have to wait 30 minutes. Shouldn't of than been enough to allow the sword to be gotten, right at the start.

You are saying that creating weapons as a job would be a great way to earn money?

In a world where Swords can break after a single pack of mobs are defeated....

But there are enough swords in the world to kill everything in the world 5000 times over?

Yep. Weapon breaks, 200 ruppes. Thank you! Come again!

You think once someone gets a good weapon. They're gonna waste their time to get other ones. No.

AngryLittleAlchemist said:
vivster said:

It's not overblown because it's a mechanic that no one would miss if it wasn't there from the beginning. Its uselessness is what makes it so much worse. If you add on top of it that the game relies on you to switch weapons constantly and then does not have an intuitive and quick weapon switch system you have an insult to player.

I specifically refer to the rain. The cold and hot mechanics are nice additions that encourage you to explore, gather items and craft stuff.

BOTW has a great and gigantic world to explore and to do it efficiently I will sweep areas in order and methodically. I cannot do that when the game tells me to arbitrarily wait ten minutes to continue my exploration or just to fuck off. That's a horrible thing to do and it adds nothing to the game but annoyance. You cannot hand the player a gigantic toolbox at the start of the game and then arbitrarily decide on random chance when he is allowed what tool to use. That's just terrible game design. Maybe if they made some kind of weather report so you can plan accordingly or gave you the tools to climb wet surfaces it would be different. But as it is now it's just another annoyance thrown into the game with no sense or reason.

The durability mechanic, along with the introduction of new weapons, encourages exploration. Without the durability mechanic, players would keep the same weapons almost the entire game if they found a great weapon early on.

But Breath of the Wild is closer to a survival game, than most games themed around realistic survival mechanics. Duration feeds into exploration which feeds into the first really interesting chest loot in the Zelda series which leads to more exploration.

That's what people want. You got the best weapon. Now I don't have to worry about the pointless weak fucks. Blow threw them. In this game, that's replaced with: My weapon breaks. I'll just run past them. Different reason, same response. Not bothering with the weak guys. What's the point of durability? So that I can randomly come across a really good weapon. While I'm still early in the game. I'd rather the weapons be scaled to locations or gated off. The Master Sword is gated by 13 hearts. Why is that a thing? The game contradicts itself. If you reach the Master Sword 2 hours in. You have it. And that's it. Who cares. it follows the breaking system. You can fight gannon right at the start. But not get your sword at the start. So much for freedom.

No it's not. A real survival game lets you repair or craft a new weapon yourself. And not rely on RNG. If my metal pickaxe broke in Ark. I go up a mountain and gather metal and other stuff. Repaired, moving on.