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konkari said:

I doubt that VR makes mainsteam ever due to motion sickness issue. I have PSVR and played most of the titles, and all of the games in which the characternis moving will cause motion sickness. The most suitable game types are where the character is not moving but can turn the head around, like the Batman VR game. Car games are great until you come to a turn or a hill, because the sense virtual reality for vision is conflicting with the other senses. I mean when you are cornering you expext to feel centrifugal forces in your body. At least for me it is istant ill feeling. Farpoint is awsome for for shooting, and if you move very slowly, it is bearable, but as soon as there is fast action moving, it is ill again.

 

I wonder what percentage of people get that motion sickness. Personally I only had it briefly in the beginning with a few titles yet don't experience it at all anymore. I can zoom through Cavernous wastes 6, dof shooter, at full speed without feeling any ill effects or getting disoriented. Farpoint, RE7, running speed could still be faster for me. Windlands lets you get upto a nice pace (which was one of the titles that initially made me feel ill, yet the 2nd time I was running through without any problems) I finally got to rush of blood from my back log and I do feel the motion, there's just nothing wrong with it. (Great game btw. I usually don't like on rail shooters, with dual move controllers in VR it's a whole new game)

I've been playing in VR every night since release though, except for a near 2 month break while playing BotW and HZD. After the long break just a little unease for the first couple minutes then back to normal. I've always been fond of playing on projector screens, the bigger the better, and liked to sit at the front in the cinema.

The only numers I can find is a marketing study
89% of purchasers indicated they were Satisfied or Very Satisfied
http://magid.com/2017/03/majority-of-vr-device-purchasers-very-satisfied-and-say-product-performance-exceeds-expectations/
Would you say you're still satisfied despite the motion sickness, or are those 89% the lucky ones that don't have that problem?

Are there ways you feel the effect less? I got it more when I was looking in a different direction than I was going, which still feels a bit weird. For example leaning out the side of the mine cart in Rush of blood trying to spot a skittle while it's turning the other way on a fast section. Does always looking where you're going help?
Since you expect to feel forces that aren't there, I doubt higher refresh rates and resolution are going to help :/ Do you get the same feeling when sitting too close to the screen? Can you stomach IMAX dome first person race/flying scenes? (dunno if you've ever been there, that definately gives you the sense of moving without moving) Just curious if this is a solveable problem or if there's such a thing as too immersive for part of the population.
Perhaps a dumb suggestion, have you tried it without the 3D effect, ie one eye closed? I wonder if that makes any difference to motion sickness. (In Farpoint, half the time I have one eye closed anyway for aiming along the sights)