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AngryLittleAlchemist said:
vivster said:

 

The funny thing is that wasn't what made me quit the game for good. I love open world games for the freedom they give you. I will roam around kill some dudes, explore a bit and roam around more. That's for me the definition of freedom and open world.

Then the game barges in and tells you that you cannot use your weapon that you found and that you love anymore. It's saying, you better not kill those dudes or I'm gonna take away your stuff. That's already quite weird to actively discourage me to engage with the world. The Gothic series does the same thing but it uses actual gameplay, story and world design to do it instead of implementing a simple break switch.

But as if that wasn't enough it then starts to to tell me where I can and can't go and when I can and can't go to some place. We'll gonna give you an awesome climbing mechanic but we will only let you climb when we tell you to. That's a bit bossy and kinda against what an open world is supposed to represent I thought to myself. Then it started to rain every 5 minutes and I decided this open world game does not want me to open world so I'm just gonna let it alone.

So in a sense, I didn't quit the game, the game just didn't want me to play it anymore.

Making the player wait to for no reason is what shitty mobile games do. And even in shitty mobile games they give you the option to skip your waiting time, which makes BOTW an even worse offender. I know the Switch is supposed to be a mobile console but that doesn't mean it has to act like one.

Good thing there are still real open world games out there that don't Nintendo the fun away from you.

You're completely overblowing the Durability mechanic. I was *consistently* finding better weapons than I previously had. It's not like you get 4 ultra powered weapons early in the game and then they just break. Pretty much every weapon that breaks is in high quantity or has a better equivalent. Most of the better weapons in the game have more durability anyways. 

What are you talking about? I haven't explored *all* of the game yet but I've explored a lot of it and it never restricted where I went. Unless you're talking about rain or snow and heat. In which case you just make an elixir for Snow and heat or make food based on it, or use a fire weapon or ice weapon on wildlife. The raining can get annoying but it only rains consistently in specific areas(there's a tropical area which ... is obviously going to have rain, and the Kakariko Village pretty consistently has rain). There's not a lot of places outside of that though. Again I'm not saying your wrong, i'm just curious how these are so big in your mind. The thunder is probably my biggest problem with the game tbh.

It's not overblown because it's a mechanic that no one would miss if it wasn't there from the beginning. Its uselessness is what makes it so much worse. If you add on top of it that the game relies on you to switch weapons constantly and then does not have an intuitive and quick weapon switch system you have an insult to player.

I specifically refer to the rain. The cold and hot mechanics are nice additions that encourage you to explore, gather items and craft stuff.

BOTW has a great and gigantic world to explore and to do it efficiently I will sweep areas in order and methodically. I cannot do that when the game tells me to arbitrarily wait ten minutes to continue my exploration or just to fuck off. That's a horrible thing to do and it adds nothing to the game but annoyance. You cannot hand the player a gigantic toolbox at the start of the game and then arbitrarily decide on random chance when he is allowed what tool to use. That's just terrible game design. Maybe if they made some kind of weather report so you can plan accordingly or gave you the tools to climb wet surfaces it would be different. But as it is now it's just another annoyance thrown into the game with no sense or reason.



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