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Ganoncrotch said:
Alkibiádēs said:

The weapon breaking mechanic is a total non-issue and makes the game a lot better even. Do you want to know what kind of weapons are in my inventory currently? Nothing but Savage Lynel Crushers, Savage Lynel Swords, an Ancient Bladesaw and some elemental weapons. Oh and a Master Sword with +60 attack all the time. My most powerful weapon has a stat of +108.

People who complain about that need to "Git gud". 

Hey!

*High five* Got a 108 AP Crusher as well :)

Can confirm though... if you have issues with the weapon breaking mechanic you are missing out on what the game is trying to get you to explore and seek out in the lands.

So the goal of the game is to max out your inventory so you can fill it up with identical weapons since they break so quickly? :p Not a very adventurous collection of tools there...

The first time I found a fire wand I thought cool, I'm going to play with that. Less than a minute later, poof gone. So the next one I got I only used for starting camp fires. How's that encouraging experimentation! Since I didn't want to use teleportation and was stuck with 8 weapon slots for the first 80 hours, I never got to try out elemental weapons where they would be beneficial. It was no use carrying them out of the desert or mountains taking up valuable inventory space only to break after a couple of fights.

I ended up with an inventory full of x5 Lynel bows and pretty much that picture up there. Why bother will elemental counter attacks or other inventive ways to kill things when a couple Lynel or Guardian weapons will do the trick. Whatever it set out to do with weapon degradation, it still failed at it.