Angelus said:
I haven't played Zelda, so this is not me judging the game itself. However, degrading weapons (and from what I've seen, it's quite bad in Zelda) isn't a fun way to promote experimentation. If you want to have depth, and encourage players to use all kinds of weaponry, then give them varius strengths, and weaknesses, to go along with inherently different play styles.....rather than making one outright best weapon in the game, and then making everything break after every 5 minutes of use to make sure people keep switching it up. That's just nonsense |
That's not how it works at all in the game lol. I know you said you weren't judging the game, just saying. It's a bit more nuanced and works much better, just imo though.