| Teeqoz said: The amount of TVs sold each year is higher than the amount of consoles sold each decade. Most TV manufacturers won't add freesync to TVs just to appease a tiny minority of the market, so it probably won't have a big enough installbase to matter. Although I could easily see the consoles themselves having tha capability as they are going with AMD either way, I don't see developers using the feature. |
HDMI 2.1 add more than just freesync. Dynamic high dynamic range (not a joke) and upto 8K60 and 4K120 support, BT.2020 16 bits per color and advanced object based audio. Game mode VRR is meant for both pcs and consoles and will work with existing cables. (You need a new 48G cable for 8k60 and 4K120 resolutions)
I don't think it will require a lot of work to add freesync if you're already supporting hdmi 2.1 There is no reason that modern panels work at a fixed refresh rate other than it's always been the standard. The bottleneck was always in the transmission formats based on CRT technology. There are hardware mods you can do on existing LCD panels to add gsync functionality.
But true, it's going to be a long time before developers are going to build games around it, like target 45fps or do some cool tricks with variable framerate. It would be an easy way to eliminate screen tear and switch of triple buffering for lower input lag. Perhaps it will be a system wide feature next gen, low input lag mode. I'm not sure if it will be all that great when games go between 25 and 40 fps, 45 to 60 would be better, yet somehow I expect 30 fps to still be the target next gen.







