Turkish said:
VR is something that requires yuuge power for immersiveness and that's something Nintendo can't and won't do since Gamecube. They can't force their cute art through low resolution, bad fov, cheap optics and tech in VR. The Nintendo way doesn't work in VR. Even PS5 won't likely be ready for 4K VR in 5 years, for Nintendo that would be post 2030 (that's no joke considering how prevalent 720p is on the NS, a res which the og Xbox had in 2001). Apple will jump on the bandwagon after everybody else has opened the path for them to take everything. It's not something you should worry about now tho, VR on current tech is never gonna be mainstream. Come back when we have wireless headsets with dual 4K 120hz OLED displays at sub $300. |
You think Super Mario Galaxy and Windwaker (GC version) can't run on Switch in VR?
People have already managed to run those games on OR via Dolphin, and Switch has already been hacked for VR
https://www.theverge.com/2017/4/30/15492252/nintendo-switch-vr-workaround-zelda-watch
A lighter revision of the Switch with a 1080p screen, always running in tv mode could unlock the Wii library for VR. Cute art works really well in the current VR headsets. Bright colors hide the screendoor effect. 3rd person VR works really well for platformers. It would be a good selling point for Nintendo's mid gen upgrade. Plsu bringing those games to the Switch would sell regardless of any VR mode. Star wars rogue squadron 2 in VR, yes please.