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Lenny93 said:

Apple has yet to make an equivalent to the Gear VR, and I believe this is holding back VR in it's potentially most mainstream sector; Mobile. Smart phones have a huge install base and are powerful enough for entry level VR experiences.

Nintendo popularized motion control by integrating it fully into their Wii console. Integrated solutions for new technologies are more effective than peripheral attatchments because you get access to the entire market rather than a fraction of it. Imagine Nintendo creating a VR console in 5 years time with 4K resolution, no wires, 150 degrees field of view, lighter and smaller form factor with support for Mario Kart, Zelda, F-Zero and the VR equivalent of Wii Sports.

VR is something that requires yuuge power for immersiveness and that's something Nintendo can't and won't do since Gamecube. They can't force their cute art through low  resolution, bad fov, cheap optics and tech in VR. The Nintendo way doesn't work in VR. Even PS5 won't likely be ready for 4K VR in 5 years, for Nintendo that would be post 2030 (that's no joke considering how prevalent 720p is on the NS, a res which the og Xbox had in 2001).

Apple will jump on the bandwagon after everybody else has opened the path for them to take everything.

It's not something you should worry about now tho, VR on current tech is never gonna be mainstream. Come back when we have wireless headsets with dual 4K 120hz OLED displays at sub $300.