curl-6 said:
Monolith used AA in XCX on Wii U, so it would stand to reason they would continue to do so on stronger hardware. Same for Tokyo EAD with Odyssey for that matter, actually. For either game to not use it on Switch would be a technical downgrade from their Wii U efforts, which would just be bizarre. The closest reference point to XB2 that we have on Switch at the moment is Breath of the Wild, a similarly massive open world title, which is 900p. |
SM3DW also have some kind of AA few other Wii U games, same could be expeted for some Switch game, for instance seems that Arms also have some kind of AA. But for much more demanding games they usually don't use it, MK8D, Zelda BotW and Splatoon 2 are latest examples.
Yes, but at end Zelda BotW was port from Wii U and was made on first place with Wii U hardware on mind, Xenoblade 2 will be made with Switch hardware on mind. I wouldn't take Zelda BotW as example of Switch possibilities.







