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curl-6 said:
caffeinade said:

I am just saying the engine was (very likely) not built from the ground up for the Tegra X1 so some inefficiencies are probably present that may have been smoothed over if they had spent more time porting their engine.
It may not have been 100% 1080p but perhaps they could, and still can get it to 1080p 80 -95% of the time.

Nintendo are typically pretty good with optimization. With time they probably could've gotten the average resolution a bit higher, but I doubt a locked 1080p/60fps would be possible with Splatoon's tendency to chuck throw up a faceful of alpha at a moment's notice.

Well they sure got used to the WiiU's hardware, but they were using pretty similar technology for over a decade.
The WiiU was not a huge departure from the Wii, and the Wii was basically a GameCube so no wonder why they got good at getting decent performance out of their consoles.
The Tegra X1 is a departure from anything that they have used, so I would give them a few years for them to truly learn how to optimise for it.