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curl-6 said:
Miyamotoo said:

O they know it exist, but like Eurogamer wrote, its all about priorities performance with Nintendo, probably they could run Splatoon 2 at locked 1080p/30fps with AA if they wanted and like Eurogamer wrote. In any case its big upgrade over Splatoon 1 on Wii U.

Also like Eurogamer wrote, I expecting that Mario Odyssey will also have dynamic resolution.

Just for record, I don't arguing with you, this just normal conversation. :)

They know it exists, but they don't use it enough in my opinion, it is a standard in modern video games, and Nintendo should meet this standard. There's really no good reason for a game releasing on hardware of PS3/360 calibre or better not to have AA.

And yeah Mario Odyssey will also likely use dynamic res; free-roaming games with a more variable rendering load will likely adopt this method while games with a more controllable load (like ARMS, and likely also Kirby, Yoshi, etc) will still use a fixed resolution.

Like Eurogamer mention, its point about their priorities, and they always choose better performance (60 fps for instance) instead of better IQ.

Agree, dynamic res for more demanding games (and we already saw that on Zelda BotW and Splatoon 2, most likely one Mario Odyssey too) and fixed 1080p for less demanding games.