Slarvax said:
Looks good to me. If you were to focus more on that "feeling" thing I'm saying, it would be something like: Infinite Warfare is the ultimate futuristic first person shooter. Each level is a unique, rich story, with their own battles and characters, all of which may be lost in battle. These deaths truly hit you as a player, as if you were part of a war. They anger you, and help you keep playing to avenge them. Or if it's bad: Infinite Warfare fails to capture what it is to be at war. You can mindlessly push forward and brute force through the game without any real threats or danger. Deaths feel artificial, and losing comrades is like watching a stormtrooper die from a random laser in a pool of stormtroopers. The main point being how the deaths and difficulty of the level make you feel as a player, and as part of a war. I'm sure I am just hard to please, or watch the wrong reviews. You're a good reviewer Vek. I hope you know I didn't direct any complaints at you, or any of the staff |
Oh don't worry about that! I'm really grateful for your comments :)











