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Azuren said:
caffeinade said:

Games should be art.
We wouldn't stop using the colour red in paintings because ~ 60% - 80% of people cannot see red.
We should always push the limits of the medium, that means maxing out the games on PC.

And art isn't about maxing out the graphics. It's about presenting something that evokes an emotion. If you can't have an emotion evoked because the graphics aren't good enough or because 30fps burns your eyes, then guess what? You're the guy who can't see red.

https://www.youtube.com/watch?v=LjjRdrVAHCQ

This pretty much sums it up.
It is not just about graphics it is about game design.
Game consoles hold back, the design of games, if PC was the dominant platform games could be much more complex.
Every game released today are dull and lifeless, barely anything reacts to the user, they are cold, dead worlds.

Zelda actually surprised me quite a bit, the grass reacts to your actions, you exist in that world.
Even in Zelda:

 

  •  AI
  • Wind
  • Grass
  • Geometry 
  • Fire spread
  • Physics
  • Animetion
  • Cloth physics (less on an issue in Zelda due to art style)
  • Textures
  • Pop in

All these things are restricted to what the WiiU could handle.

30FPS is bareable when the game is really good (Zelda, Xenoblade, ect), but 20 FPS as seen in Just Cause 3, Zelda on WiiU and Assassin's Creed whatever is not, especially when it is due to the system's limitations.

 

If you have more games being developed for PC you can have games that were not resticted to whatever the consoles could handle, Game Design wise.
It does not matter (much) how many TFLOPS you have if all you are doing with the power is pushing more pixels.
 

I want a game that makes full use of my Ryzen 1700 and Forces me to run a multi GPU config, whilst making me play at 30FPS.
Bring my PC to its knees.