I personally think of it as a two-way street. Both parties should be seeking to maximize their sales, and therefore I would assume they're both doing everything within reason to achieve that. If the console manufacturer creates excessive restrictions that limit this, I would blame them, if the game developer overprices its game or puts little effort into quality assurance, I would blame the developer.
That being said...I can't say I can speak to every situation out there, so if we're talking about any specific situation, I can only guess what the case would be. Looking at Nintendo alone, comments from smaller developers have seemed largely positive, and so I'd assume the comments this thread is centered around are either an exception, or speaking to conditions that may no longer be accurate. Personally, I don't mind drawing attention to issues in the present, though when I see Nintendo criticized for issues 10+ years ago...I tend to start daydreaming.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334







