Profcrab said:
As it stands today, most server applications are built to take advantage of multi-processors/cores. This is nothing new there. Multi-threaded gaming in general is much newer. IBM was in a position to put the Cell right to work. They new this. What Sony did with it wasn't their problem. So far as gaming applications are concerned, it remains to be seen if the Cell can deliver. As it stands today, the Cell is clearly not the Swiss Army Processor. As I am fond of saying whenever people start to put it on too high of a pedistal, the proof is in the pudding. When it lives up to the potential that many Sony fanboys think it has, then I'll believe it. Until that point, they are just parroting Sony's marketing. As far a technology goes, it is interesting to see Processor tech fragment in that way. Since engineers have had to find another way to get performance than just increasing clock speed, processor tech has gone in different directions. Some solutions, however, may not be great for all applications. In all likelyhood, there will not be one better technology that serves everyone. I give that post a 9.8. |
I agree I was commenting more on the now-bolded part, as most 'regular' programs are built upon a layer that is in the process of becoming closer to server tech. Servers are a very good guide to where General Computing is going, I just think Sony entered this next phase a bit too soon. Not only were the programmers not ready for the new paradigm, but the other supporting technology that usually has a greater chance to mature before reaching them is also still unmatured because the tech is so different. I still feel that in 10 years, the Cell *might* be a good choice for development.
Off topic: What is the deal with rating posts all of a sudden? I'm not on much for a week cause I had to move, and all of a sudden there's new memes that I don't get. I give that meme a 0.5.
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