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Most of Yooka Laylee's momentum disappeared when the release was delayed six months. Any remaining interest was subsequently squashed with the lukewarm reviews. I think Yooka Laylee could have been very successful, but it needed to be released, first and foremost, on the Switch with support from Nintendo. I enjoyed playing it on the computer, but there were (and still are even after this patch) fundamental issues with the level designs and move mechanics. Why are there multiple ways to break glass, but only one method works in each situation?