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Kyuu said:

how is Monster Hunter World any more westernized than Zelda BotW?

Just going to post Eiji Eonuma's response...BotW somewhat is inspired by Western Developers. 

'In research for Breath of the Wild, Aonuma played games like Far Cry, The Witcher, and The Elder Scrolls V: Skyrim, though he said Grand Theft Auto is a little too violent for him. “While playing those games, I do find some ideas, but it’s not that it connects directly to Zelda to where I would take something and use it in Zelda, but it’s more of something I keep in the back of my head while developing the game,” Aonuma says.'

http://www.gameinformer.com/b/features/archive/2017/02/20/eiji-aonuma-s-favorite-non-nintendo-game-of-2016.aspx

Westernized is more the 'open world' aspect that had a resurgence with Western developers (Assassin Creed, Far Cry, Witcher, Watch Dogs, Skyrim, etc.). Not the type of difficulty imo. 

Just like Zelda strayed away from the traditional Zelda game by having an open world explorable environment, Monster Hunter World strayed away from having that singular hub seen in past MH games and goes with the open world.

Personally, never been interested in the series much, tried it on PSP and 3DS and stopped playing after a couple sessions. Feels a little too MMO-like (crafting, questing) without the MMO experience(large group raiding, pvp, etc.) , as a former longtime MMO player. Probably won't get it on PS4 at least for a long while, still haven't finished Persona 5 and Horizon yet...