GOWTLOZ said:
Assassin's Creed has weapon based combat but it isn't a hack and slash game. Souls games are RPG's with mele combat as they focus much more on RPG aspects such as levelling up your skill and abilities and managing your exp points. That's not what hack and slash games center around. Also hack and slash games have a few weapons with varied movesets for each one and in Souls games there are a huge range of weapons but all have the same moves, only differing in speed, strength and stat requirements for the weapon, something that doesn't exist in hack and slashers as when you get a weapon in a hack and slash you can use it from then on in the game. You can also play through Souls games by just using magic. That's not possible in hack and slash games. God of War has magic but they are limited in nature, more effective but very limited and there is no way to replenish them by using rings and any items.
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I'm not sure what Assassin's Creed has to do with this. I didn't say that it is a hack and slash game, or that any game with weapons based combat is.
You're still just defining hack and slash as the kinds of hack and slash games you like, and ignoring all of the other examples that disprove the point. You've yet to give a good reason why hack and slash games require a certain selection of weapons, or a varied moveset, or whatever. If you're only counting games that conform strictly to what the genre was like 15 years ago, and you ignore any game or franchise that has evolved over the last decade and a half, then of course the genre is going to wind up less popular.
Here's a better criteria for hack and slash games. Is the vast majority of the game centered around hacking and or slashing enemies? If so, it's a hack and slash game.







