| mZuzek said: I actually didn't even criticize the lack of aerial combos in other games, and never even used KoF as an example (whenever I used examples I always contained myself to Pokkén, and occasionally SFV and Tekken 7, which are games I have played and have some knowledge about), I criticized the limitations you have in aerial options when you're thrown in the air vs. when you jump into the air, whereas Smash allows you to do the same aerial actions regardless of how you got there. |
The point is that the other games don't need these options because their design is different. On SSB, you can throw someone in the air, jump and hit them. They will fly and (if they don't die), you can hit them again. So, in SSB, if you lost control when thrown in the air, the oponent could kick you as many times he wants to. So it must include some kind of counter to that.
On SFV, per instance, you can't really do that. You can hi hit a strike or a simple combo and that's it. So any form of aerial defense is pointless. Tekken 7 is even less necessary since you jump just 30cm.








