By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mZuzek said:

Congratulations, you just completely invalidated your point by carefully explaining how you know absolutely nothing about Smash.

...seriously? I'm struggling to see how you could find anything in what I said that would be considered an 'exploit', and the game is absolutely not a casual slugfest. The only things that are forbidden in Smash are things the game itself allows you to disable, such as custom moves, equipment, items, etc. which are all made with casual play in mind and in the case of customs, have even been referred by Sakurai himself as cheating. Just because the game allows options for casual players doesn't mean it's a 'casual slugfest', because it also allows options for competitive players and has in fact received countless balance patches to improve the metagame, which is actually extremely well balanced nowadays except for maybe a couple of slightly OP characters and maybe 3 shitty ones.

I know you were referring to Meta Knight's ladder combo when you talked about an "exploit", but I'm sorry that is 100% absolutely not true. It is literally a combo, a sequence of moves you perform to deal a lot of damage and/or finish off an opponent, there is nothing exploity about it or broken about it, it's just a really strong combo that has in fact been acknowledged by the developers and nerfed in an earlier update.

Am I wrong to compare other fighting games to Smash? Maybe, I don't know. I'm a Smash player and when I play other fighting games I'm always disappointed at the lack of freedom they allow me, but that's my point of view. However, if you know nothing about Smash, which you clearly don't, you shouldn't try to discuss about it. It's just sad.

Does your definition of competitive games starts with "competitions must forbid half of the game"? Does that makes any sense? So, it's a not a casual slugfest as long as you disable items, specials, custom moves and chooses carefully the stage.

Meta Knight is known as a cheap character that is unbalanced. So, the game is balanced except for a few OP characters. This doesn't make any sense. If one, a single character is unbalanced (let's say, KOF XIII's Mr. Karate), there's not point in having the rest of the roster, everyone will just stick to the winning horses. So, that's a ridiculously weak definition of "balanced". Just because it's a combo, it doesn't mean it isn't a exploit (infinite combos, etc). The fact that it was already nerfed just shows that it was an exploit.

The only sad thing is that you're using your Smash experience to criticize fighting games mechanics that are, honestly, way better implemented than on SSB. You clearly doesn't have the slight idea about how you play KOF, GG or a serious fighting game, so there's no point in discussing them with comparisons with SSB.