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Kresnik said:
outlawauron said:

I feel like it is a bit harsh since the plot and characterization are tied together and you should have had some good development by then.

You not a fan of randomly generated dungeons? While the combat in Persona is elite, I've always enjoyed the weakness/1 more system.

I don't really think it's harsh at all, I gave it a really good whack - I wouldn't play many games up to the 15 hour mark when I'm not really enjoying them.

I do need to give it another try and go into the experience without the expectations, but I still think those are fair comments.

Plot is plot; characterization is characterization. Doing s-links about someone getting into the swim team or going for ramen with someone lonely gives me empathy and can help me like those characters; but it doesn't help at all with the overall plot which is something to do with a big tower and I'm guessing the moon is the bad guy because it all happens at night, lol.

And no, I'm not a fan of randomly generated dungeons at all.

 

If you have the game, nothing lost in trying. I played P3P before P4. I liked P3 but i loved P4. I think it's pretty easy to figure out if you will like it pretty fast. The game grips "you" immediatly. If you are a couple of hours in and you don't feel invested it isnt for you. Though i can't imagine how anyone wouldn't enjoy it.

The combat and the social links are not vastly different, but the plot and pacing are much better imo.

Another noteworthy difference is that the PSP version of P3 was very much presented as a visual novel, where locations outside of dungeons were simply backdrops. The Playstation 2 version of the game wasn't like that and persona 4 golden isn't aswell. you get to traverse the environments, even if they aren't big or anything. But, it helps with immersion.