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Ganoncrotch said:
NeroPrototype said:

Totally different genres and that could be a topic for a complete different thread.

Options are good, I didn't say that but what bugs me is the fact that Videogame companies are threating kids or players like idiots nowadays, you can make something accesible without the need to turn your game into a complete monotonous piece of software. 

I really think learning motions and keys to execute skills will just take you a couple of hours to get used to, is what you do with your character that counts. You can take a game and turn it into something more accesible for people that doesn't have the time to learn everything but taking the wrong approach can seriously hurt a franchise.

ARMS is amazing, you get a bunch of content, depth but also it's easy to pick up and enjoy by people that can't stay all day throwing punches and becoming the best, that's how you handle things... Imagine if they made an option for ARMS that would let you use your DASH + GRAB by just hitting 1 button, that would make everything more boring (In my case at least) I feel that a lot of that is happening with the industry, people are satisfied with what they have because most of them are not willing to go out of their confort zone and try more complicated things, there's a reason why Dark Souls is pretty popular too, hard game, complicated but satisfying and adicting as fuck!

Pokemon can look like a kids game but that game is complicated lol, I had like 300+ hrs registered in my 3DS before selling it.

Going to watch it right now! seems interesting, ty for sharing man :)

Hope you find it as interesting as I did, it might even answer some of your questions to "why do they do this to the games we love?"

That channel is pretty cool as well, I've just come across them in the last month or so but they are rather level headed and their production values make their content rather enjoyable if it's a subject you're interested in.

Pretty good channel overall, glad you showed me the vid... Yeah, explained it very well. I'll always watch that moment when Justin Wong lost to Daigo as part of the reason I started playing fighting games religiously I was totally into them before but when I came across that video many years ago MANY, MANY years ago... I fell in love with fighting games and that's why I'm worried about a bunch of things... You can't get the same rewarding feeling today with games that just want to appeal to more audiences even if it means making your game boring, but at the end of the day I can understand that this is a business.